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Command and conquer wolverine
Command and conquer wolverine







command and conquer wolverine

Similarly, it's best not to think about all of the people who did get robotized against their will, but remained with Nod after the crisis (since they become disillusioned with cyborgs and phased them out of their armies by the third game). Supplementary material reveals that he was "decomissioned" but do not go into details of what that entails.

  • Huey the Cyborg in Firestorm is never mentioned again in the main game after being featured as a reprogrammed, virus-infected cyborg used to deactivate Cabal's Cyborg Processing Plant.
  • Although this destruction isn't canon, it happens canonically at the beginning of Command & Conquer 3: Tiberium Wars in both the GDI & Nod campaign (both stories are canon, happening along side each other).
  • Harsher in Hindsight: In the base Nod campaign, McNeil is captured and forced to watch a nuclear missile destroy the GDS Philadelphia.
  • Using forced fire with these units can make the discs travel hilariously long distances under the right circumstances, to the point that skilled players can level enemy bases from across the map with a bunch of grenadiers throwing explosive frisbees at nothing.
  • Good Bad Bugs: The disc launchers wielded by GDI grenadiers bounce their projectiles off of the ground a few times before they hit the target.
  • Breaker effect that effectively neutralizes even units that survived long enough for the EMP to wear off. To add insult to injury, EMP Cannons have a small 2x2 footprint, are easily unlocked at tier 2, are dirt-cheap to build, and have an A.I. Needless to say that this is also a great counter to massed tank armies approaching your own base. The cannon's mediocre range keeps it from being completely unfair, but if you encounter base defenses you can't crack, deploy a secondary construction yard vaguely near your target, plonk down an EMP cannon, nuke the base and overrun the enemy with next to no resistance. That's an obscenely large window of opportunity to wreak some havoc unopposed, there's absolutely no way to defend against EMP attacks, and the blast affects not only units but also any and all powered defense structures like Nod's Obelisks, Stealth Generators, SAM sites and the GDI Firestorm Barrier. Its blast covers almost the entire screen and disables anything that isn't airborne or fully organic (including Nod cyborgs, dug-in subterranean units and both super units) for a full minute.
  • Game-Breaker: The EMP Cannon is one when used right.
  • There was great mourning when it was revealed he was assassinated by Marcion's forces in Tiberium Wars: Kane's Wrath. Unlike McNeil, he was popular enough to reappear in Firestorm as the Nod campaign's commanding officer opposite to GDI's General Cortez, assigning directives to a new unseen Nod commander.

    command and conquer wolverine

  • Ensemble Dark Horse: Anton Slavik, the Player Character of the base game's Nod campaign.








  • Command and conquer wolverine